Archive for January, 2011
Intel finds Sandy Bridge chipset design flaw, shipments stopped and recalls beginning
Source: http://www.engadget.com/2011/01/31/intel-finds-sandy-bridge-chipset-design-flaw-shipments-stopped/
A problem requiring a “silicon fix” is bad news in the chipset business, and sadly that’s what Intel is announcing. Its new Intel 6 Series chipset, Cougar Point, has been found to have a flaw, something to do with the SATA controller. Intel is indicating that the ports can “degrade over time,” leading to poor i/o performance down the road. All shipments have been stopped and a fix has been implemented for new deliveries, but it sounds like recalls will be starting soon for those with this ticking time bomb silicon within. It isn’t a critical problem right now, though, so if you own a Sandy Bridge Core i5 or Core i7 system keep computing with confidence while looking for a recall notice, but it is bad news for Intel’s bottom line: the company is advising a $300 million hit to revenue.
[Thanks, Matt]
Intel finds Sandy Bridge chipset design flaw, shipments stopped and recalls beginning originally appeared on Engadget on Mon, 31 Jan 2011 10:53:00 EDT. Please see our terms for use of feeds.
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2 in 3 Marketers Report IT Friction
Source: http://www.marketingcharts.com/direct/2-in-3-marketers-report-it-friction-15880/
Two-thirds of global marketing professionals report friction between IT and marketing for a variety of reasons, while the other third feels the departments are in sync, according to [pdf] a new survey from Alterian. Whether the conflict is a result of implementation issues (21%), budget (17%), prioritization (15%), or tool selection (13%), Alterian analysis indicates [...]<img src="http://feeds.feedburner.com/~r/marketingcharts/~4/L6pn0HjILOo" height="1" width="1"/>
Study shocker! Mobile users piddle around on the internet while watching TV
Source: http://www.engadget.com/2011/01/29/study-shocker-mobile-users-piddle-around-on-the-internet-while/
Shocker of shockers, folks: people do more than just watch TV when they’re watching TV. A study of over 8,000 willing individuals from Nielsen and Yahoo recently discovered that some 86 percent of mobile internet users tinker around on their devices while situated in front of the tube. It seems that Googling random facts, checking their Facebook news feed and seeing who has tweeted in the past 30 seconds were atop the list of activities to do while watching, but strangely, a full 20 percent confessed to search for more information about a commercial they recently saw. Hit the source link below (PDF) to be instantly bombarded with facts and figures, but first, refresh that TweetCaster feed. Ah, so much better.
Study shocker! Mobile users piddle around on the internet while watching TV originally appeared on Engadget on Sat, 29 Jan 2011 07:19:00 EDT. Please see our terms for use of feeds.
The Top Endorsement Earners In Each Sport
Source: http://www.businessinsider.com/chart-of-the-day-the-top-endorsement-earners-in-each-sport-2011-1
Yesterday, we compared the total career earnings of LeBron James and Alex Rodriguez, including salaries and endorsements. In 2010, those two athletes were the most compensated athletes among the major team sports in North America. But how do they compare to the highest-paid athletes in other sports?
As we can see below, despite his troubles in 2010, Tiger Woods was far-and-away the highest paid athlete of the past year. Of his $90.5 million in earnings, $70.0 million came from endorsements. That is down $22.0 million from 2009 and figures to drop even further in 2011.
LeBron James had the second-highest endorsement earnings in 2010 ($30.0 million).
Floyd Mayweather Jr. led the way with the $60.0 million in salary/winnings, but only took in $250K in endorsements. Alex Rodriguez was second with a $33.0 million salary, but fell behind several of the other athletes with just $4.0 million in endorsements.
The NHL had lowest top-earner of the group. Sidney Crosby salary of $9.0 million and endorsements of approximately $2.2 million has him well off the pace of the other athletes.

All data via SI.com
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worldwide internet users hit two billion, cellphone subscriptions top five billion
Source: http://www.engadget.com/2011/01/28/un-worldwide-internet-users-hit-two-billion-cellphone-subscript/
UN: worldwide internet users hit two billion, cellphone subscriptions top five billion originally appeared on Engadget on Fri, 28 Jan 2011 17:15:00 EDT. Please see our terms for use of feeds.
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Source: http://lifehacker.com/5745703/see-how-fast-netflix-streaming-actually-delivers-on-your-isp
When it comes to broadband speeds, ISPs have a sales pitch, and you have Speedtest.net. Want a real-world test of actual bandwidth? Netflix has released how fast they can deliver HD streams to customers on each U.S. and Canadian ISP. UPDATE.
After more consideration, this data seem a little strange, specifically because it’s not clear whether or not Netflix is taking into account different tiers of internet service. If they aren’t, it would seem that the numbers in their chart are simply graphing an average speed among users across speed tiers, which isn’t all that meaningful in and of itself without a lot more data. If you want similar data with a bit more information (at least in terms of user satisfaction in specific locations), check out the previously mentioned Net Index.
When a customer starts one of Netflix’s streaming movies, and it’s available in HD, Netflix attempts to throw 4800 kilobits per second into that screen—at least, by the time the movie is up and running. Your computer or set-top box doesn’t get the same exact connection every time, but the chart above is weighted to show you a broad average of speed available on each ISP. As Netflix explains:
As we use a number of CDNs, and our clients can adapt to changing network conditions by selecting the network path that’s currently giving them the best throughput, Netflix streaming performance ends up being an interesting way to measure sustained throughput available from a given ISP over time, and therefore the quality of Netflix streaming that ISP is providing to our subscribers. Obviously, this can vary by network technology (e.g. DSL, Cable), region, etc., but it’s a great high-level view of Netflix performance across a large number of individual streaming sessions.
It’s interesting stuff, and while most of us can’t switch between any of these ISPs, it is good to know what else is available out there, and how fast it really is for a service many of us actually use. The full-size chart is offered at Netflix’s blog post.
There’s been a lot of hype surrounding the newest smartphone processors out there, but if you’re confused about the difference between them, tech blog Tested has a great explainer on their strengths and weaknesses.
While processor isn’t necessarily one of the most important specs in choosing a phone, it can make a big difference if you’re planning on gaming or performing other processor-intensive tasks. Processors are more than just clock speeds: they can also influence your phone’s graphics, battery life, and even phone size. Tested explains the strengths and weaknesses behind each processor: The Hummingbird is great for video decoding and encoding as well as gaming, while the Snapdragon’s smaller size means it’s an ideal candidate for thinner phones. Nvidia’s Tegra 2 keeps up with the others as far as graphics processing, but really shines when it comes to battery performance. OMAP seems to be a bit behind right now, though they’ll be coming out with some good competitors in the near future.
It’s a very interesting read, and pretty informative if you feel lost when everyone starts dropping the Hummingbird or Snapdragon names. Like we’ve said before, it’s not the most important device spec for everyone, but this explainer should put some of your confusion to rest, and being informed is always a good thing. Hit the link to read the full article.
You can contact Whitson Gordon, the author of this post, at whitson@lifehacker.com. You can also follow him on Twitter and Facebook.
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Microsoft Xbox No Longer A Money Pit, Now Making A Billion Annually (MSFT)
Source: http://www.businessinsider.com/chart-microsoft-entertainment-and-gaming-2011-1
While Microsoft‘s online division remains a money pit, the gaming division is starting to make a lot of money for Microsoft. Last night the company reported $679 million in operating income giving it a trailing-four-quarter profit just over $1 billion.
Considering the company lost money for years on the Xbox (we’re only showing part of the money burn), this is great news for shareholders, and it provides a sliver of a reason for optimism about the online division. Maybe it too will get turned around some day.
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