course
An Evolutionary Step In iPad Gaming [Ipadapps]
Source: http://gizmodo.com/5582559/osmos-for-ipad-ambient-gaming-tailor+made-for-the-tablet
When the iPad was unveiled and I started to imagine the types of games a 9″ touch screen might engender, I envisioned gorgeous, intuitive and, above all, immersive experiences. Osmos for iPad is one of the best I’ve found yet.
The game, which is adapted from a well-regarded PC version and costs $5 in the App Store, puts you in control of a tiny blue organism, a mote, which you direct around the screen, growing in size as you absorb the smaller blobs around you. Of course, all sorts of challenges, including bigger motes trying to absorb you, complicate that mission.
But what’s really special about Osmos is the experience of controlling that game play. Tapping behind your mote scoots him around the screen, predictably, but at any time you can pinch to zoom in or out, allowing you to navigate a tight passage or survey the level at a distance. Additionally, you can swipe with one finger to alter time—drag left and all the motes slow to a crawl, drag right and they shoot around like bouncy balls. Different speeds and levels of zoom have situations in which they’re uniquely useful, and these elegant controls are the perfect complement to the game’s polished visuals.
Osmos teaches you these gestures in early levels, but after that there’s little instruction. You’re given a basic goal and left to your own devices to go about achieving it. Depending on your style, the game play can be rambunctious or meditative, and often it’s both in the course of one level.
There’s not a huge variation in the game play, admittedly, and it’s so engrossing that I imagine most players will zip through the Odyssey track pretty quickly (there’s an arcade mode that lets you play levels one at a time, too). But in some ways this simplicity is the game’s biggest asset, because it allows for a remarkable cohesiveness between all of its elements, from game play and visual style down to the soundtrack and menus. It’s not only a “the whole is greater than the sum of its parts” type thing; here, the whole is so dazzlingly packaged that you don’t really think of the “parts” as parts at all.
For me, Osmos on the iPad is an experience first and a game second, and it uses the iPad to achieve game play that would be impossible—or, at least, not nearly as compelling—on any other platform. At its best, the iPad isn’t just an app machine or a gaming device but a portal into some other environment all together, and I hope that developers will follow Osmos’ lead and strive not just to adapt familiar gaming experiences to the tablet but to create new ones for it entirely. [iTunes]
iPhone OS Still Triples Android’s Market Share
Source: http://gizmodo.com/5556346/iphone-os-triples-androids-market-share-for-now
Nielsen’s new “iPhone vs. Android” report offers up the latest numbers in the big mobile battle: Both platforms have loyal users, but Apple’s still on top by a long shot.
They don’t come as much of a surprise, but with all the talk of Android’s surging popularity and explosive app growth, Nielsen’s numbers do serve as a reminder that Apple still has a comfortable lead. Versus Android, that is—nationally, the iPhone’s still in second place, with a 28% market share compared to RIM’s 35% (Android has 9%; Windows Mobile has 19%).
But it will be interesting to see how things shake out over the course of the year. With the new iPhone dropping in a matter of weeks, prospective smart phone buyers (23% of U.S. mobile customers now have them) will be faced with the choice of hopping on the Apple wagon or exploring the multitude of Android options. As Matt noted in his Froyo review, Android is as polished as it’s ever been and is likely to improve even more in coming months. And while it’s hard to top the iPhone hype machine, reception to early versions of iPhone OS 4 hasn’t exactly been rapturous.
Another Nielsen graph shows that both platforms enjoy loyal users—80% of iPhone users want another iPhone; 70% of Android users want another Android phone—with Android’s group slightly more curious about the iPhone than the other way around. But in my experience, it seems like things are trending to the opposite. With Android’s app offerings increasingly matching up with the iPhone’s, I’m seeing more and more people considering Android a viable option for themselves, as well as one they can recommend to others.
Though still on top, Blackberry’s loyalty is only 47%, and as current Bold owner, I’m definitely of the 53% that’s planning on jumping ship when it comes time to buy my next phone. I’m just not sure what ship I want to jump into. [Nielsen via CNET]
Survey finds people eager to ‘work on the go’ with iPad, we wonder what line of ‘work’ they’re in
Source: http://www.engadget.com/2010/03/24/survey-finds-people-eager-to-work-on-the-go-with-ipad-we-wond/
So, give this a listen — a survey from the lairs of Sybase has found that among smartphone-owning respondents, some 52.3 percent of them “would use a tablet device such as the Apple iPad is for working on the go.” We fully understand that this phrase leaves open the possibility of using tablets not Designed in Cupertino, but the mere fact that it’s highlighted gave us pause. We’re still trying to figure out how exactly Apple’s forthcoming tablet is going to fit between our daily laptop and workhorse-of-a-smartphone, and without a major overhaul of the iPhone OS, we definitely can’t visualize ourselves using it for “work.” ‘Course, maybe they’re into something that doesn’t require the use of multiple applications at once, and maybe the dearth of a real keyboard isn’t much of a productivity killer, but we’re just not sold on the iPad being a bona fide work machine as-is. So, what say you? Are you one of those 52.3 percenters? Or do you relate more with the vocal minority?
Survey finds people eager to ‘work on the go’ with iPad, we wonder what line of ‘work’ they’re in originally appeared on Engadget on Wed, 24 Mar 2010 17:21:00 EST. Please see our terms for use of feeds.
Apple vs Microsoft vs Sony [Graphs]
The core of any long-standing technology company is research and development. Here’s how Apple, Microsoft and Sony’s last decade of spending stack up.
Note that the first graph shows research and development as a percentage of revenue (to scale the spending by company, since revenues differ so greatly). This next graphic can help you conceptualize the revenue and R&D gap:
![Apple vs Microsoft vs Sony [Graphs] 500x decaderev Apple vs Microsoft vs Sony [Graphs]](http://cache.gawkerassets.com/assets/images/4/2010/03/500x_decaderev.jpg)
A Few Interesting Notes:
• Now, Microsoft spends about 17% of their revenue on R&D. Sony spends about 8%. Apple spends less than 4%.
• If you were to break down the amount of R&D that goes purely to physical (non-software) products sold by Apple and Sony, Sony would spend about $11.5 million per product while Apple would spend about $78.5 million per product. (Of course, that’s rolling the cost OS X and iPhone OS development into Macs and the iPhone, which could be seen as inflating their per product spending.)
• Microsoft just spends a lot of money in R&D, period—about $9 billion last year in generalized research (that often doesn’t lead to specific products). In terms of percentage growth over the last decade, Apple’s R&D has grown the most (nearly quadrupled) while Sony’s has grown the least (not quite doubled).
In light of these bare numbers, is it any surprise that Sony is struggling the most to capture the hearts and minds of a public hungry for gadgets?
Sources:
Apple
Apple Public Relations
Apple Investor Relations
Apple Insider 2004
Apple Insider 2005
Apple Insider 2006
Apple Insider 2008
Mac Observer
Microsoft
Microsoft Investor Relations
Sony
Sony Investor Relations
Research by David Chaid
Inside Google’s Secret Search Algorithm
Source: http://feeds.gawker.com/~r/gizmodo/full/~3/zzkIcilnJp4/inside-googles-secret-search-algorithm
Wired’s Steven Levy takes us inside the “algorithm that rules the web“—Google’s search algorithm, of course—and if you use Google, it’s kind of a must-read. PageRank? That’s so 1997.
It’s known that Google constantly updates the algorithm, with 550 improvements this year—to deliver smarter results and weed out the crap—but there are a few major updates in its history that have significantly altered Google’s search, distilled in a helpful chart in the Wired piece. For instance, in 2001, they completely rewrote the algorithm; in 2003, they added local connectivity analysis; in 2005, results got personal; and most recently, they’ve added in real-time search for Twitter and blog posts.
The sum of everything Google’s worked on—the quest to understand what you mean, not what you say—can be boiled down to this:
This is the hard-won realization from inside the Google search engine, culled from the data generated by billions of searches: a rock is a rock. It’s also a stone, and it could be a boulder. Spell it “rokc” and it’s still a rock. But put “little” in front of it and it’s the capital of Arkansas. Which is not an ark. Unless Noah is around. “The holy grail of search is to understand what the user wants,” Singhal says. “Then you are not matching words; you are actually trying to match meaning.”
Oh, and by the way, you’re a guinea pig every time you search for something, if you hadn’t guessed as much already. Google engineer Patrick Riley tells Levy, “On most Google queries, you’re actually in multiple control or experimental groups simultaneously.” It lets them constantly experiment on a smaller scale—even if they’re only conducting a particular experiment on .001 percent of queries, that’s a lot of data.
Be sure to check out the whole piece, it’s ridiculously fascinating, and borders on self-knowledge, given how much we all use Google (sorry, Bing). [Wired, Sweet graphic by Wired's Mauricio Alejo]
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You probably paid a bit too much for your car, but you know what would really be the cherry on top of that upgraded paint job? A mini electronic advertisement that’s completely out of your control!










40 percent of iPhone sales are enterprise, Android ‘built with a very specific focus to consumers’
Source: http://www.engadget.com/2010/05/27/atandt-40-percent-of-iphones-are-enterprise-android-built-with/
It isn’t just Verizon’s Lowell McAdam with fascinating commentary at this Barclays Capital tech conference going down in New York this week. Ron Spears, who leads up AT&T’s Business Solutions division, had some notable things to say about enterprise mobility — specifically, the iPhone’s role in taking businesses to the road, a magic trick typically associated almost exclusively with BlackBerry over the past ten years. Basically, Spears says that he’s seeing extraordinary uptake on the business side with the iPhone since 2008 and the introduction of the platform’s first enterprise-focused features; in fact, he claims that “four out of every 10 sales” are to enterprise users these days and that it has all but caught up to BlackBerry for the kind of modern, tight, full-featured security that your average IT department needs. On a related note, Spears says that he hasn’t “seen the Android platform yet in the enterprise space,” but that he figures it’ll evolve over time to become “hard to ignore” to the enterprise segment. Of course, considering that AT&T has virtually no presence in the Android market at the moment, we’re not surprised that he’d take a lukewarm tack — so here’s hoping that changes fast. Follow the break for more highlights of Spears’ comments.
Continue reading AT&T: 40 percent of iPhone sales are enterprise, Android ‘built with a very specific focus to consumers’
AT&T: 40 percent of iPhon! e sales are enterprise, Android ‘built with a very specific focus to consumers’ originally appeared on Engadget on Thu, 27 May 2010 17:42:00 EDT. Please see our terms for use of feeds.
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