developers

drag2share: Android’s Insane Fragmentation (GOOG)

source: http://feedproxy.google.com/~r/businessinsider/~3/IlUbNxclxz8/chart-of-the-day-androids-insane-fragmentation-2013-7

Android is a seriously fragmented operating system, and it’s only getting more fragmented.

OpenSignal, which makes an app that measures network performance, produced the following chart on the state of Android based on its users. It used the last 682,000 downloads of its app to produce the chart.

It says there are 11,868 distinct Android devices, up from 3,997 Android devices last year.

While this sounds like a mess for developers, Google has 1 million apps in its Google Play app store for Android. That’s more than Apple has for its App Store. So, the fragmentation isn’t turning off developers.

And the fragmentation of Android is the reason it’s the most popular smartphone operating system in the world. Handset makers have used thousands of versions of Android to push the operating system around the world.

Android fragmentation


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Tuesday, July 30th, 2013 news No Comments

drag2share: EA revenue from downloads and web now overtaking that of disc-based games

source: http://www.engadget.com/2013/07/24/ea-revenue-from-downloads-and-web-now-overtaking-that-of-discs/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=Engadget

Real Racing 3

If you think EA’s bottom line is primarily driven by endless Madden sequels, think again. In reporting its fiscal first quarter results, the studio has revealed that its digital businesses — DLC, mobile and the web — now generate more official revenue ($482 million) than disc-based games and distribution ($467 million). The company isn’t breaking down these figures, although it says that DLC and mobile are the main factors. We do know that iOS plays a crucial role — EA says that Apple is now its largest retail partner in terms of pure sales. The revenue shift isn’t completely surprising when the company is big on flagship mobile games and the free-to-play model, but it suggests that discs are losing some of their luster at one of the world’s largest developers.


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Thursday, July 25th, 2013 news No Comments

drag2share: Apple Says Its Site For Developers Was Hacked (AAPL)

source: http://feedproxy.google.com/~r/businessinsider/~3/s8VP9cZ4Cp0/apple-developers-site-hacked-2013-7

apple developer site down

Apple’s developers website, the site where app developers go for tools and resources to write software for Macs, iPhones, and iPads, has been down for the last few days.

Tonight, Apple confirmed the outage was due to a hack. The hacker apparently attempted to access personal information about the developers.


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Monday, July 22nd, 2013 news No Comments

Explore The Digital Life of Real Cities in Chilling, Creepy Detail

Source: http://gizmodo.com/explore-the-digital-life-of-real-cities-in-chilling-cr-716491850

Explore The Digital Life of Real Cities in Chilling, Creepy Detail

There’s a video game called Watch_Dogs which views Chicago as a city where everyone and everything is linked through a central network—like something out of a sci-fi film. But to tie in with the games, the developers have made real versions that pull together mountains of data about Paris, Berlin, and London—and the effect is fairly chilling.

It’s helped along by moody visuals, atmospheric music and interesting sound effects, sure. But that doesn’t stop the real-time visualization of everything—from underground trains, through electromagnetic fields and traffic lights, to social media updates—any less interesting or creepy. Go explore one of the cities—it’s really quite compelling. [Watch_Dogs via Flowing Data]

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Tuesday, July 9th, 2013 news No Comments

drag2share: Android Users Spend Significantly Less Time On Apps

source: http://feedproxy.google.com/~r/businessinsider/~3/nsCgMWp8zQE/android-users-spend-less-time-on-apps-2013-6

new project startsAndroid Has Market Share Edge, But Lags in App Usage (Flurry)
New research from Flurry confirms that Android does have the edge in active device market share, but iOS encourages app power usage. Flurry states that there were 564 million active Android devices globally at the end of April (versus 900 million total activations). However, despite the edge in market share, the average Android users only spend approximately 70% of the time in apps as an iOS user. No wonder most developers prefer to start projects for iOS. (See chart, above.


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Friday, June 7th, 2013 news No Comments

Google intros Play for Education, a curated portal for apps and books

Source: http://www.engadget.com/2013/05/15/google-intros-play-for-education-a-curated-portal-for-apps-and/

Google intros Play for Education, curates apps and books

Google’s making it easy for educators and their students to discover and recommend applications and books with Play for Education. Announced onstage at this year’s I/O by Chris Yerga, Google’s Android Engineering Director, the new Play storefront organizes content by education type, age and various other criteria to make the content discovery process simple for higher learning institutions. What’s more, all of the content that appears within this curated portal bears educators’ stamps of approval, so users know that what they’re accessing is tried-and-tested for quality.

Play for Education also makes use of Google+ groups, so schools and universities can quickly push apps, books and other content out to their students and even bill to one central account. A pilot program for the service has already been underway with six New Jersey schools ranking as current participants. Despite Google making the service official today, the actual sign-up window for general access won’t be until sometime later this fall. Though, developers can start submitting their applications right now.

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Wednesday, May 15th, 2013 news No Comments

drag2share: Smartphone Penetration Reaccelerates In The U.S.

source: http://feedproxy.google.com/~r/businessinsider/~3/lJdM5HTxzhU/smartphone-penetration-reaccelerates-in-the-us-2013-5

Handset manufacturers will have to find new markets as U.S. smartphone sales growth slows. U.S.-focused developers will start to refocus on monetization as audience growth will no longer be robust. Mobile platform operators will need to focus on converting users of rival platforms to their ecosystem as they can no longer lean on a steady stream of new smartphone owners to boost usage.

Click here for a larger version of this chart.

blue ocean chart


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Tuesday, May 14th, 2013 news No Comments

App Store hits 45 billion total downloads, iCloud notches 300 million users

Source: http://www.engadget.com/2013/04/23/app-store-hits-45-billion-downloads-icloud-has-300-million-users/

App Store hits 45 billion total downloads, iCloud notches 300 million users

After cluing us in on the state of its ever-stuffed coffers, Apple’s given us a quick progress report on its App Store, noting that it’s reached a total of 45 billion downloads — a 5 billion jump since the end of its last quarter. Cook’s crew also divulged that they’ve doled out $9 billion to developers who’ve sold their wares on the digital storefront, and they’re paying out $1 billion every quarter. Cupertino gave a quick nod to iCloud too, revealing that the service now has 300 million users under its belt, 50 million more than it claimed at the end of the firm’s last quarter. By the sounds of it, Apple’s data centers are being put to good use.

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Tuesday, April 23rd, 2013 news No Comments

Amazon Just Made Its Own Currency, Amazon Coins

Source: http://gizmodo.com/5981745/amazon-just-made-its-own-currency-amazon-coins

Amazon Just Made Its Own Currency, Amazon CoinsAmazon’s got a new way to buy stuff for anyone who has a Kindle Fire. Amazon Coins are a virtual currency that will come out in May, and work for all app and in-app purchases on the Kindle Fire.

The Coins will function exactly the same as real money, and developers will still get their standard cut. Amazon thinks it will help drive more business, and that makes some sense. Especially with apps and games for kids, it seems like a nice addition where you can maybe set up a Coins purse without allowing access to another payment method. And since Amazon will obviously never stop accepting real money—unlike virtual currency-only merchants like Xbox Live—you don’t have quite the locked-in headache here, either. [Amazon]

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Tuesday, February 5th, 2013 news No Comments

The iPad Is Quickly Becoming Our Primary Computer (AAPL)

Source: http://www.businessinsider.com/chart-of-the-day-ipad-usage-2012-7

We ran a survey of our readers about how they use the iPad. This was the third survey we’ve run since the iPad was released. As a result, we can see an evolution people’s attitude towards the iPad.

We had over 2,000 responses to this survey, and all of the charts are interesting. However, this is one we want to highlight.

As you can see, after just three years, the iPad is becoming the primary computer for users. When we first ran the survey, only 29.1% of people said it was a primary computer. Today, it’s 46.7% of users.

In the last three years, the iPad has gotten lighter and more powerful. Additionally, developers have built a variety of applications to make it more useful. Imagine what’s going to happen in the next three years.

For more, check out: How People Really Use The iPad: The Results Of Our Exclusive Survey →

chart of the day, ipad usage, july 2012

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Saturday, July 21st, 2012 news No Comments

Dr. Augustine Fou is Digital Consigliere to marketing executives, advising them on digital strategy and Unified Marketing(tm). Dr Fou has over 17 years of in-the-trenches, hands-on experience, which enables him to provide objective, in-depth assessments of their current marketing programs and recommendations for improving business impact and ROI using digital insights.

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