A massive public policy study has revealed that on average file-sharers buy 30 percent more music than their non-sharing counterparts. That suggests that the record labels’ self-declared enemies are in fact their best customers.
The study, known as the Copy Culture Survey, was carried out by the non-partisan American Assembly, and the results were teased yesterday. It’s based on thousands of in-depth telephone interviews across the US, and it’s probably one of the most thorough reviews of media sharing habits to be undertaken.
The results, which seem to fly in the face of assumed record label wisdom, show that file-sharers buy 30 percent more music than their non-sharing counterparts. Interestingly, it also points out that offline copying is far more prevalent than online music piracy.
However, it’s also worth pointing out that self-confessed P2P file sharers reported having larger music collections. So, it might not be all too surprising that music lovers, with bigger music collections, also buy more music: a taste for media consumption encourages both file sharing and purchasing.
If you were ever curious to how many photos get uploaded to Facebook everyday or how many likes happen across the entire social network or the sheer size of data booking the face is responsible for, look no further. Facebook gave a state of the union (of sorts) that detailed just how big Facebook data is.
Here’s the enormous breakdown that’s so big my head doesn’t understand the sheer size:
- 2.5 billion content items shared
- 2.7 billion Likes
- 300 million photos uploaded
- 500+ terabyte data ingested
Roughly broken down into indivudal Facebook users, the numbers translate to a little under 3 Facebook likes a day and one picture uploaded every 3 days per Facebooker. But how come Facebook didn’t let us know how many time people get poked! Or how many pictures get pulled because of complaints? What about people tagged in photos? I want to know more. I want to know everything! [CNET]
In light of recent scandals, it’s hard not to see this as a bit of image rehabilitation, but we’ll do our best to take it at face value. News Corp is bringing its 18-month-old educational division to the fore by rebranding it Amplify and teaming up with AT&T to put tablets in the hands of students. The unit will focus on developing products and services tailored for classrooms, ranging from kindergarten through high school. And, at the center of that ecosystem, will be the Amplify Tablet (which, judging from the video below, appears to be a modified Galaxy Tab). Videos, encyclopedia entries, books and even remote tutoring apps will all be just a tap away. The tablets will get their first trial run in the US during the 2012-2013 school year. With the phone hacking scandal behind him, former New York City school chancellor Joel Klein (who headed up News Corp’s internal investigation), is free to focus on getting Amplify rolling and into classrooms across the nation. Before you head off, make sure to watch the clip from AT&T after the break.
Ne ws Corp launches Amplify educational unit, with help from AT&T (video) originally appeared on Engadget on Mon, 23 Jul 2012 13:30:00 EDT. Please see our terms for use of feeds.
Today’s high-resolution displays mean we don’t see pixelated images that often anymore. And let’s face it, once the colored pencil enters your life, you rarely pick up a crayon ever again. Except for nostalgia’s sake, which these pixelated crayons have in spades.
For $15 you get a set of six multi-colored crayons which can be used for drawing technicolor rainbows when dragged across a page. Or, if you happen to have a shred of artistic talent, these colored cacophonies can also be used to quickly add shading and depth to an image bound for the fridge door. Just move that important grocery list out of the way, your spose won’t mind.
Folding: it’s detestable and boring, as any Gap employee can tell you. But it’s also a totally fun thing you can do in a video game! And today it’s particularly exciting because players of the online game Foldit have redesigned a protein, and their work is published in the science journal Nature Biotechnology.
It seems nobler than shooting people in the face, somehow. Granted, Foldit attracts a unique kind of gamer who enjoys obsessing over biological protein folding patterns. Proteins get their function from the way they are folded into coils like in the image above. When the amino acids in a protein interact, they create that coiled, three-dimensional structure. Scientists can manipulate the structure to make the protein more efficient. In Foldit, designs that create the most efficient proteins garner the highest scores.
University of Washington in Seattle scientists Zoran Popovic, director of the Center for Game Science, and biochemist David Baker developed Foldit (which is different from Folding@home, Stanford software that lets people donate their idle computer processing power to create a protein-folding supercomputer). By playing it, at-home gamers have redesigned a protein for the first time, and they did it better and faster than scientists who have trained their entire careers to build better proteins. Justin Siegel, a biophysicist in Baker’s group told Scientific American:
I worked for two years to make these enzymes better and I couldn’t do it. Foldit players were able to make a large jump in structural space and I still don’t fully understand how they did it.
Here’s how it works: Researchers send a series of puzzles to Foldit’s 240,000 registered users. The scientists sift through the results for the best designs and take those into the lab for real-life testing. They combed through 180,000 designs to get to the version of the protein published today. The paper details an enzyme that thanks to the crowdsourced redesign is 18-fold more active than the original version.
Now for the anticlimactic part: this particular enzyme doesn’t really have any practical uses. But the researchers say it’s a proof of concept, and future Foldit designs will be more useful. In fact, Baker has fed players a protein that blocks the flu virus that led to the 1918 pandemic—and their puzzle solving for this one could lead to an actual drug.
Dr. Augustine Fou is Digital Consigliere to marketing executives, advising them on digital strategy and Unified Marketing(tm). Dr Fou has over 17 years of in-the-trenches, hands-on experience, which enables him to provide objective, in-depth assessments of their current marketing programs and recommendations for improving business impact and ROI using digital insights.
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