games

Following An Uproar Over Privacy, Microsoft Now Says The Next Xbox’s Kinect Motion Sensor Won’t Need To Be On For The Console To Work (MSFT)

Source: http://www.businessinsider.com/xbox-one-works-with-kinect-unplugged-2013-8

xbox one

Microsoft’s new video game console, the Xbox One, will not require users to keep the Kinect sensor plugged in for the system to work.

The news comes out of a Q&A session with the Xbox One’s chief product officer Marc Whitten on video game news site IGN. Whitten said:

…like online, the console will still function if Kinect isn’t plugged in, although you won’t be able to use any feature or experience that explicitly uses the sensor.

When Microsoft first announced the Xbox One in May, it said the Kinect, which includes cameras and microphones that are always on and listening for commands, needed to be plugged in and switched on in order for the console to work. However, users would still have the option to disable the Kinect in the console’s settings menu.

But Microsoft still said the Kinect sensor had to be plugged in for the console to work, even if it was disabled, fueling concerns that the device could be used to spy into people’s living rooms. It now appears Microsoft has changed its mind and will allow you to use the Xbox One if the Kinect is unplugged from the console.

This isn’t the first 180 Microsoft has made since announcing the Xbox One. Originally, Microsoft said the console required an Internet connection to work in order to check whether or not users were playing pirated games. Microsoft also said it would allow game publishers to essentially “lock” a purchased game to one Xbox, making it difficult to trade in or buy used games. After a huge user backlash, Microsoft reversed both policies.

 

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Monday, August 12th, 2013 news No Comments

It’s Scary How Much You Give Up When You Sign A ‘User Agreement’

Source: http://www.businessinsider.com/privacy-lost-accepting-user-agreements-2013-7

iTunes user agreement

We deal with user agreements all the time. Whether it’s updating iTunes or downloading a new piece of software onto your laptop, companies give a long piece of legal gibberish that might be glanced at for a second or two before clicking “Accept.”

But what do those pages of legal jargon actually say?

Are you giving away any real rights when you accept the terms and conditions given to you when you use services like Google and Facebook?

That’s the focus of this year’s award-winning documentary, “Terms and Conditions May Apply.”

The movie takes an in-depth look at what information companies and governments are able to gather about users thanks to these agreements.

Most people don’t read the many user agreements they accept all the time. There’s just not enough time.

That’s why nearly 7,500 gamers didn’t notice that they sold their soul when they bought games online from UK video gamer retailer GameStation.

On a more serious note, let’s look at Google’s privacy policies (which you agree to just by using the site)

 

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Thursday, July 18th, 2013 news No Comments

Explore The Digital Life of Real Cities in Chilling, Creepy Detail

Source: http://gizmodo.com/explore-the-digital-life-of-real-cities-in-chilling-cr-716491850

Explore The Digital Life of Real Cities in Chilling, Creepy Detail

There’s a video game called Watch_Dogs which views Chicago as a city where everyone and everything is linked through a central network—like something out of a sci-fi film. But to tie in with the games, the developers have made real versions that pull together mountains of data about Paris, Berlin, and London—and the effect is fairly chilling.

It’s helped along by moody visuals, atmospheric music and interesting sound effects, sure. But that doesn’t stop the real-time visualization of everything—from underground trains, through electromagnetic fields and traffic lights, to social media updates—any less interesting or creepy. Go explore one of the cities—it’s really quite compelling. [Watch_Dogs via Flowing Data]

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Tuesday, July 9th, 2013 news No Comments

Games Are The Most Popular Apps On Smartphones And Tablets

Source: https://intelligence.businessinsider.com/welcome

Games are the most frequently used apps on both smartphones and tablets.

According to mobile analytics company Flurry, games account for 39 percent of time spent in apps on smartphones, and 67 percent of app time on tablets. Games’ ability to engage users is one reason they are the biggest moneymakers in Apple’s App Store

Flurry also found that smartphone owners use more apps per week, but tablet owners’ app sessions are twice as long. This is why many in mobile believe that tablets are a more promising advertising platform than smartphones, as we discussed in our mobile advertising report.   

smartphones vs. tablets

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Friday, November 9th, 2012 news No Comments

Redbox’s $1 per night DVD rentals jump to $1.20 October 31st, Blu-ray and games stay the same

Source: http://www.engadget.com/2011/10/27/redboxs-1-per-night-dvd-rentals-jump-to-1-20-october-1st-blu/

While its movie rental rivals Netflix and Blockbuster have struggled for varying reasons recently, it seemed like Redbox could be just the ticket for thrifty renters. That may be tougher now that it has announced Monday we’ll see a slight increase in pricing for DVD rentals, from $1 to $1.20, citing increased debit card fees. So far, nightly pricing for Blu-ray discs ($1.50) and videogames ($2) is staying the same, but with studios already pushing for longer rental delays, there’s fewer safe ports or those pursuing cheap, current movies. On the conference call, executives floated the idea of using the first sale doctrine to buy and rent retail discs if necessary. Overall, as seen above Redbox’s share of the disc rental market rose last quarter, while there’s still no word on plans to jump into online streaming.

Check below for parent company Coinstar’s full Q3 earnings report plus a FAQ that helpfully points out this is Redbox’s first increase in eight years and that discs reserved online will still be just $1 for the first night through November. The actual email customers are receiving is included after the break.

[Thanks to everyone who sent this in]

Continue reading Redbox’s $1 per night DVD rentals jump to $1.20 October 31st, Blu-ray and games stay the same

Redbox’s $1 per night DVD rentals jump to $1.20 October 31st, Blu-ray and games stay the same originally appeared on Engadget on Thu, 27 Oct 2011 17:21:00 EDT. Please see our terms for use of feeds.

Permalink   |  sourceRedbox FAQ, Coinstar Q3 earnings  | Email this | Comments


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Friday, October 28th, 2011 news No Comments

Adobe and Greystripe partner for ads that convert Flash to HTML5

Source: http://www.engadget.com/2010/06/08/adobe-and-greystripe-partner-for-ads-that-convert-flash-to-html5/

When you complain about Apple’s products lacking Flash support, we figure you’re talking about games and video, but web developers have to make a living too, right? That’s why Greystripe and Adobe are working together to bring ads to iDevices all around, with an intriguing technology that might one day enable the real reasons we want Flash as well. Like the Smokescreen demo we saw last week, Greystripe can reportedly transcode the banned content to HTML5 on the fly, and it’s apparently impressive enough that Adobe’s signed on to create an interactive, crossplatform ad solution (also on Android and Java devices) priced and market specifically to rival Apple’s own. With Apple’s distinguished record as keeper of the walled garden, we’ll see how well that goes, but we’re definitely interested in other possibilities for the company’s code. Full press release after the break.

Continue reading Adobe and Greystripe partner for ads that convert Flash to HTML5

Adobe and Greystripe partner for ads that convert Flash to HTML5 originally appeared on Engadget on T ue, 08 Jun 2010 01:24:00 EDT. Please see our terms for use of feeds.

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Tuesday, June 8th, 2010 news No Comments

Proof That Apple Is Invading the Game Market

Source: http://gizmodo.com/5499467/apple-invades-the-game-market

Apple Invades the Game MarketOne year and—barely—nine months. That’s what it has taken Apple to invade 19 percent of the total US portable game market, while the PSP sunk from 20% to 11%, and the Nintendo dropped 5%. And that’s only revenue.

Taking into consideration that games in the App Store are cheaper than in the PSP and Nintendo, and that 30,000 titles have been released since its July 2008 launch, I wonder if the actual unit sales figures are quite larger.

Apple Invades the Game MarketIn the general gaming category, Apple has taken over 5% of the market, while the rest of the portables have increased to 24% from 20% and the home console market has dropped to 71% from 79%. Knowing about these sharp increases—and knowing that iPhone games are still in their infancy—it’s not surprise that game developer are choosing the iPhone en masse.

Another reason for Sony, Nintendo, and Microsoft to worry about the iPad. [Flurry]

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Monday, March 22nd, 2010 news No Comments

Dr. Augustine Fou is Digital Consigliere to marketing executives, advising them on digital strategy and Unified Marketing(tm). Dr Fou has over 17 years of in-the-trenches, hands-on experience, which enables him to provide objective, in-depth assessments of their current marketing programs and recommendations for improving business impact and ROI using digital insights.

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