hardware

Two Social Success Stories – Groupon and FourSquare

Groupon can add the following useful features:

- allow users to request the category, type, or even specific coupons they want — this can generate insights about demand and also tailor the offerings to the individuals; right now, most of the offers are local but are not relevant to me

FourSquare can add relationships with local businesses to offer specials or deals to frequent check-ins or Mayors — down to the specific Starbucks store or local hardware store.

groupon foursquare uniques Two Social Success Stories   Groupon and FourSquare

groupon top referring keywords Two Social Success Stories   Groupon and FourSquare

foursquare top referring keywords Two Social Success Stories   Groupon and FourSquare

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Thursday, June 3rd, 2010 analytics, trends No Comments

A Whole Lot of Games [Ipad]

Source: http://gizmodo.com/5511650/ipad-apps-by-the-numbers-a-whole-lot-of-games

iPad Apps, by the Numbers: A Whole Lot of GamesIt’s still very, very early in the world of iPad-specific apps, with less than 2,500 of them in the store compared to 150,000+ iPhone apps. But so far? It’s totally dominated by games.

App store analysts Distimo did a rundown of what you’ll find in the iPad app store, and a full third of them are games. The next closest category is “entertainment,” which clocks in at 11%, followed by “education” at 8.6%.

That seems like a whole lot of game playing and being entertained, but that proportion is even more heavy for iPhone apps, where a full 70% of apps fall into those two categories.

iPad Apps, by the Numbers: A Whole Lot of GamesBut with devs just getting the actual hardware into their hands a few days ago, we’re clearly just seeing the very beginning of the iPad apps craze. And depending on how people decide the want to use this thing, we could see even more games pop up or we could see the store balanced out with more content-based or productivity apps. But really, the smart money is on games, games, games. [Distimo via TechCrunch]

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Thursday, April 8th, 2010 news No Comments

1024-bit RSA encryption cracked by carefully starving CPU of electricity

Source: http://www.engadget.com/2010/03/09/1024-bit-rsa-encryption-cracked-by-carefully-starving-cpu-of-ele/

3 8 10 rsahardwarefaultattackgraphic 1024 bit RSA encryption cracked by carefully starving CPU of electricity

Since 1977, RSA public-key encryption has protected privacy and verified authenticity when using computers, gadgets and web browsers around the globe, with only the most brutish of brute force efforts (and 1,500 years of processing time) felling its 768-bit variety earlier this year. Now, three eggheads (or Wolverines, as it were) at the University of Michigan claim they can break it simply by tweaking a device’s power supply. By fluctuating the voltage to the CPU such that it generated a single hardware error per clock cycle, they found that they could cause the server to flip single bits of the private key at a time, allowing them to slowly piece together the password. With a small cluster of 81 Pentium 4 chips and 104 hours of processing time, they were able to successfully hack 1024-bit encryption in OpenSSL on a SPARC-based system, without damaging the computer, leaving a single trace or ending human life as we know it. That’s why they’re presenting a paper at the Design, Automation and Test conference this week in Europe, and that’s why — until RSA hopefully fixes the flaw — you should keep a close eye on your server room’s power supply.

1024-bit RSA encryption cracked by carefully starving CPU of electricity originally appeared on Engadget on Tue, 09 Mar 2010 02:47:00 EST. Please see our terms for use of feeds.

Permalink post label VIA 1024 bit RSA encryption cracked by carefully starving CPU of electricityp://www.theregister.co.uk/2010/03/04/severe_openssl_vulnerability/“>The Register, TechWorld  |  post label source 1024 bit RSA encryption cracked by carefully starving CPU of electricityUniversity of Michigan  | Email this | Comments

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Tuesday, March 9th, 2010 Uncategorized, news 1 Comment

The iPod Touch Is This Generation’s Tamagotchi

Source: http://feeds.gawker.com/~r/gizmodo/full/~3/SM6HjEBs9Ok/the-ipod-touch-is-this-generations-tamagotchi

500x screencap 2010 02 25 at 3.17.35 pm 01 The iPod Touch Is This Generations TamagotchiAll these wonderful things we’re learning today, from data! First, we find out that Android is a guy thing. Now, we discover that the iPod Touch shares more demographics with glittering vampires than smartphones. iPod Touch: Kid stuff.

The age distribution makes a lot of sense, especially with the direct available comparison of the iPhone: the iPod Touch is a good gift, a plausible purchase, and a good investment for a young person right now. An iPhone with a $70-a-month minimum contract is a tougher sell, either to parents, or to kids mostly supported by their parents.

And these kids don’t just buy different gadgets than adults—they use them differently, too. For example, they looooove apps:500x screencap 2010 02 25 at 3.16.48 pm The iPod Touch Is This Generations Tamagotchi
But they’re stingy little bastards, these kids: 500x screencap 2010 02 25 at 3.17.09 pm The iPod Touch Is This Generations Tamagotchi
Buying an app can be tough without a credit card, so again, this isn’t shocking. But it does poke a little hole in the idea of the iPod Touch as a massive moneymaker for Apple. Hardware sales are tremendous and highly profitable, sure, but once the devices are in users’ soft little baby hands, they don’t keep raking it in like the iPhone does. [AdMob]

 The iPod Touch Is This Generations Tamagotchi

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Thursday, February 25th, 2010 Uncategorized No Comments

Twenty-four telecom operators unite to form Wholesale Applications Community

Source: http://www.engadget.com/2010/02/15/twenty-four-telecom-operators-unite-to-form-wholesale-applicatio/

wacfebruary152010 Twenty four telecom operators unite to form Wholesale Applications Community

Big doings over in Barcelona today. Twenty-four telecom operators, with the support of the GSMA and three major hardware manufacturers, have formally announced they will come together to form the Wholesale Applications Community. Essentially, the goal of the alliance will be to create a viable, cohesive and open industry platform for mobile app developers. Members of the Community will include AT&T, China Mobile, China Unicom, Deutsche Telekom, NTT DoCoMo, Orange, TeliaSonera, Sprint, Verizon Wireless, and Vodafone among others, and they’ll be supported in their endeavors by LG, Samsung and Sony Ericsson. The total customers of the group is about 3 billion, giving WAC (our name) some considerable — albeit theoretical for the moment — power. The group plans to work on coming up with a standard for working across platforms over the next twelve months. WAC’s website just went live a bit ago — there’s a link to it below — and the full press release is after the break.

Continue reading Twenty-four telecom operators unite to form Wholesale Applications Community

Twenty-four telecom operators unite to form Wholesale Applications Community originally appeared on Engadget on Mon, 15 Feb 2010 05:06:00 EST. Please see our terms for use of feeds.

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Monday, February 15th, 2010 Uncategorized No Comments

The Damning Data [Nexus One]

Source: http://feeds.gawker.com/~r/gizmodo/full/~3/BrVXM_LnhYs/the-nexus-ones-3g-problem-pt-ii-the-damning-data

500x 55613448 702dde3cadeb6e53ac2035202ea912a7.4b466647 scaled 01 The Damning Data [Nexus One]Google’s Nexus One support forums have been flooded with anecdotes about the phone’s poor 3G connectivity, so one user decided to follow up with some reasonably scientific tests. The conclusion? The Nexus One is kind of terrible at basic cellphonery!

The test was simple and limited, consisting of one dude, user WV, wandering in and out of his house, recording signal strength as measured in dBm and ASU with Android’s built-in metering app. Assuming the Nexus One is supposed to work like a normal cellphones—that is, it connects to 3G networks when they’re available and EDGE only when they’re not—something’s wrong.
500x screencap 2010 01 11 at 9.07.03 am The Damning Data [Nexus One]
Since the phone is obviously finding and receiving the cellular signals just fine, but not handling them as you’d expect, randomly flipping between the two—and evidently preferring EDGE most of the time—no matter how strong its signal is. This points to a software issue, not a hardware issue. That, and this:

OK. I found “Phone Info” screen through “Any Cut”. This looks like a screen not intended for average users. It clearly has settings that should not be messed with. However, it does have a pull down menu that was set to “WCDMA Preferred”. I changed this to “WCDMA Only”. The phone reset, and never a! gain saw the f’ing “E” on the signal indicator- ALL 3G. After about 1/2 hour of speed tests (150k – 800kbps) and google satellite map downloads (all definitely faster), I switched back to “WCDMA Preferred”. Guess what? After a few minutes, I was back on EDGE, even with a good signal. Switched back to “WCDMA Only”, and 3G it remains.

This doesn’t fully solve the problem, because as WV notes, if you fall out of T-Mobile’s 3G coverage area with EDGE disabled, you’re basically boned. But anyway, yes, this appears to be a software bug. Or, if you’re feeling conspiratorial today, like WV, a software feature:

My concern is whether T-mobile is being sneaky about this and purposefully dumbing down the 3G to Edge to reduce cell frequency congestion and/or their back-end network congestion.

I’m not sure I want to draw that nexus (haw?) quite yet, since the issue was first brought to light by comparing the Nexus One’s 3G/EDGE handling to other T-Mobile 3G Android handsets, and those, despite having the same data-sucking potential as the Google Phone, haven’t been throttled in any way. While Google and T-Mobile say they’re “investigating,” the evidence keeps mounting and the question looms larger: what’s really wrong with the Nexus One’s 3G? [Google Nexus One Support Forums]

 The Damning Data [Nexus One]

 The Damning Data [Nexus One]
 The Damning Data [Nexus One]

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Monday, January 11th, 2010 Uncategorized No Comments