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Google Images gets redesigned, focuses on speed and metadata

Source: http://www.engadget.com/2013/01/23/google-images-search-redesign/

Google Images gets redesigned, focuses on speed and metadata

Page and Co. have just unveiled a new look for Google Images that places a premium on metadata visibility, speed and slick looks. After gathering feedback from both users and webmasters, Google redesigned its image search to feature relevant information right next to images and speed load times by no longer loading source pages behind selected graphics. Mountain View also designed the new layout with keyboard surfing in mind, to boot. The new UI isn’t available across the board quite yet, but the search titan says folks will start to see the refreshed UI in the next few days.

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Source: Google Web Master Central

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Wednesday, January 23rd, 2013 news No Comments

Android leads US market share, iOS may have stopped growing, RIM is still falling

Source: http://www.engadget.com/2011/12/14/shocker-android-grew-us-market-share-after-q2-ios-was-static/

NPD just published its latest plotting of the great American smartphone OS rivalry, and although the report covers annual rather than quarterly trends, it’s perhaps more interesting to hold it up against the previous set of figures we saw — those for Q2 2011. Back then, Google’s OS had a 52 percent share, but these new figures suggest a marginally better performance of 53 percent between January and October. Meanwhile, iOS’s 29 percent share is identical to what we saw in Q2, hinting that its growth has slowed right down or even stopped. RIM’s share of the pie is 10 percent, compared to 11 percent in Q2, showing that the Summer flurry of new BB7 handsets like the Bold 9930 and Torch 9810 had little immediate impact. WP7 obstinately refuses to overtake Windows Mobile, although these figures are pre-Titan, while the doomed Symbian and webOS are barely clinging to life. Aside from all that, perhaps the only stats that are genuinely still shocking are those at the top of the column for 2006. Click below for further detail’s in NPD’s press release.

Continue reading Android leads US market share, iOS may have stopped growing, RIM is still falling

Android leads US market share, iOS may have stopped growing, RIM is still falling originally appeared on Engadget on Wed, 14 Dec 2011 08:41:00 EDT. Please see our terms for use of feeds.

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Wednesday, December 14th, 2011 news No Comments

Would the iPad Take Over Casual Home Gaming?

Source: http://gizmodo.com/5497379/would-the-ipad-take-over-casual-home-gaming

Would the iPad Take Over Casual Home Gaming?Get ready, because this one may get big: 44% of all iPad applications being tested on the actual device are games. Hey Nintendo, Sony, and Microsoft, the iPhone/iPod titan is getting its tentacles all over the living room.

The iPhone/iPod monster has positioned itself as the preferred mobile gaming platform for developers and is quickly becoming one of the largest game platforms in the planet, with 75 million iPhone OS devices sold in just 2.5 years. The current king of all game platforms sold 125 million units of the much cheaper Nintendo DS in five years and two months.

Now Apple is moving the action into the living room. Would gaming be one of main purposes of the iPad? Would the iPad become the next casual home gaming juggernaut, like the Wii? The market will tell in time, but apparently developers think that the possibility is there. Their reasoning seems solid: The iPhone/iPod demonstrated that you don’t need buttons and a d-pad to offer a good gaming experience to most people (not only hardcore gamers). It’s the same road first taken by the Nintendo DS and then the Wii. Both have a big amount of incredibly successful games that don’t use buttons at all and require little involvement and time. In fact, it seems like consumers—not hardcore gamers—favor that kind of interaction, along with games that can be easily shared and enjoyed by a few people at the same time.

The iPad Sharing Factor

Like the iPhone/iPod Touch, the iPad is a continuation of this road. Unlike its handheld brothers, however, the bigger screen of the iPad is good to share the game experience with other people. I can easily picture two or three people sitting together on a sofa, playing with one iPad, passing it around in turns. I can also imagine multiple iPads in the same household, and people playing networked games in separate screens. Or people around a table, playing a board game touching the iPad and using their iPhones. Except this board game would have spectacular graphics and be fully animated. And perhaps have remote players connected too.

Given the general direction of the market and the possibilities of the platform, it’s not surprising that game developers are pushing so hard for the iPad. It’s yet to be seen if the Apple device would be a success or not, but having such a developer support is going to play a big role. The fact is that developers are betting that it will be a success in the gaming department. 44% is a huge figure, especially considering that the next category—entertainment—only grabs 14%. And especially considering that this is a completely unknown device. They don’t have too much to lose, since the games can target both the iPad and the iPhone/iPod Touch.

I don’t know about you, but I can’t wait for a fully-networked Tron light cycle game for the iPad, with each device being a bike cockpit. [Business Week]

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Sunday, March 21st, 2010 news No Comments

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