whole
Mobile web usage doubling every year, Nokia leads the way
Source: http://www.engadget.com/2012/02/07/statcounter-mobile-web-usage-doubling-every-year-nokia-leads-t/
We already knew that Nokia sits atop the world’s market when it comes to shipments and market share. As it turns out, though, the Finnish manufacturer leads the way in terms of mobile web browsing, too. That’s according to the latest report from StatCounter, which found that Nokia handsets account for about 40 percent of the world’s mobile browsing, followed by Apple, at around 29 percent. Coming in at a relatively distant third is Samsung, with an approximately 14 percent share. Android OEMs as a whole, however, account for a little under 25 percent of the world’s mobile browsing, while RIM came in at just 8.3 percent (thought it still ranks second in the UK, behind Apple). Overall, global mobile web usage has just about doubled every year since 2009, which is both crazy and not crazy. For more numbers and insight, check out the full PR after the break.
Continue reading StatCounter: Mobile web usage doubling every year, Nokia leads the way
StatCounter: Mobile web usage doubling every year, Nokia leads the way originally appeared on E ngadget on Tue, 07 Feb 2012 23:51:00 EDT. Please see our terms for use of feeds.
Source: http://gizmodo.com/5882546/us-military-to-get-secure-android-handsets
In a war zone, a standard mobile phone, with its countless possible security flaws, is no use — which is why the military doesn’t rely on them. But now that’s changing, as the US military is investing in secure Android handsets.
It’s not the first time we’ve heard about the army handing out smart phones — hell, they even run competitions to develop apps. But CNN is reporting that the US military is, after two years of testing, intending to “install its custom software on commercially available phones.” It’s starting out with a custom modification of Android’s kernel. The ideas is to give fine-grained control over data, applications and information transmission, as well as providing officials with detailed usage feedback.
Interestingly, this looks set not just to be limited to the military, as CNN reports that “each version of the Android OS [will] be certified once for all federal agencies”, suggesting that these new secure Android handsets may become standard issue across the whole of the US government. That would be bad news for BlackBerry, because RIM currently provides most federal phones — even Obama’s. The new secure handsets are to be shipped out to soldiers by March for testing. [CNN; Image: U.S. Air Force]
Digital music finally outsells physical media, books look on in alarm
Source: http://www.engadget.com/2012/01/05/digital-music-finally-outsells-physical-media/
That sharp sucking of air you heard at the end of 2010, well, that was the record industry wincing as sales of CDs continued to tumble while digital media sales remained flat. The relieved exhale that you just heard echoing through the atmosphere? That was the collective sigh of executives who just picked up the latest Nielsen report indicating that digital music sales are on the rise again and, for the first time ever, have finally surpassed physical media. Sales as a whole were up, but while CDs were down 5.7 percent, digital track sales were up 8.4 percent and digital albums a stunning 19.5 percent (perhaps most interestingly, though, vinyl was up over 36 percent). CDs still outsell virtual albums by a factor of two, but it’s clear the trend toward binary media is back on track. It may be a narrow victory but, with 50.3 percent of the market, audio files are new king of the hill. Check out the full report at the source.
Digital music finally outsells physical media, books look on in alarm originally appeared on Engadget on Thu, 05 Jan 2012 18:02:00 EDT. Please see our terms for use of feeds.
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Digital music finally outsells physical media, books look on in alarm
Source: http://www.engadget.com/2012/01/05/digital-music-finally-outsells-physical-media/
That sharp sucking of air you heard at the end of 2010, well, that was the record industry wincing as sales of CDs continued to tumble while digital media sales remained flat. The relieved exhale that you just heard echoing through the atmosphere? That was the collective sigh of executives who just picked up the latest Nielsen report indicating that digital music sales are on the rise again and, for the first time ever, have finally surpassed physical media. Sales as a whole were up, but while CDs were down 5.7 percent, digital track sales were up 8.4 percent and digital albums a stunning 19.5 percent (perhaps most interestingly, though, vinyl was up over 36 percent). CDs still outsell virtual albums by a factor of two, but it’s clear the trend toward binary media is back on track. It may be a narrow victory but, with 50.3 percent of the market, audio files are new king of the hill. Check out the full report at the source.
Digital music finally outsells physical media, books look on in alarm originally appeared on Engadget on Thu, 05 Jan 2012 18:02:00 EDT. Please see our terms for use of feeds.
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Appcelerator developers warm to Windows Phone, give BlackBerry the cold shoulder
Source: http://www.engadget.com/2011/11/15/appcelerator-developers-warm-to-windows-phone-give-blackberry-t/
As the year winds to a close, it seems that developer sentiments have shifted since we last checked in with Appcelerator and its opinionated community of coders. In a survey performed in conjunction with IDC, the results suggest a steady interest to develop for smartphones and tablets of the iOS and Android variety, but also reveal a punctuated surge in enthusiasm for Windows Phone. The platform experienced an eight percent uptick since last quarter, with developers citing Nokia’s involvement as a primary motivating factor. While Microsoft’s OS still lags significantly behind the front-runners, it has significantly separated itself from other competitors. For instance, interest in BlackBerry smartphones fell by seven percent, to roughly half that of Windows Phone. It should be noted that this survey doesn’t reflect the development community as a whole, but merely of Appcelerator Titanium users — if you’re curious, the product is a cross-platform development environment for mobile apps. While the 2,160 respondents may not perfectly represent reality, we wouldn’t be surprised if they were darn close.
Appcelerator developers warm to Windows Phone, give BlackBerry the cold shoulder originally appeared on Engadget on Tue, 15 Nov 2011 10:47:00 EDT. Please see our terms for use of feeds.
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Are Daily Deal Credit Cards On The Way?
Source: http://www.businessinsider.com/are-daily-deal-credit-cards-on-the-way-2011-10

With the daily deal market exploding, what’s next for sites like Groupon and LivingSocial?
Groupon Goods might be the answer on some expert’s lips, but according to CardHub CEO Odysseas Papadimitriou, branded credit cards look more likely.
That’s because credit cards are easier for shoppers to use. Unlike a coupon, they work automatically and you can always store the cards in your wallet.
Credit cards would also simplify the redemption process in that consumers could easily swipe and credit 2, 3, or even 5% cash back to their account, for example. Plus the cards present a lucrative stream of revenue that only stands to be threatened by sophisticated card companies like American Express and Visa.
The demand is there, as a survey of 1,500 consumers conducted by Lightspeed Research revealed last month. More than a quarter (27%) of LivingSocial customers said they would be interested in a branded card, while more than a third (34%) of Groupon’s customers want one too.
But would daily deal credit cards be a boon to cash-strapped consumers or just passed off as a trend among the sites’ spendthrift regulars?
“Most likely it’s going to be something high end consumers who are spenders will want,” says Papadimitriou. “They won’t be making them their primary cards across the board, but people don’t usually make store-brand cards their primary cards anyway.”
This makes sense: Lightspeed found that relative to the overall U.S. credit cardholder population, Groupon and LivingSocial regulars tend to have better credit scores, are twice as likely to pay off their monthly card balances in full, and are three times as likely to make purchases with them. What’s more, about half are earning $75,000, so they can afford it.
So while the cards wouldn’t do much to spark the economy on the whole—or soothe the millions of Americans desperate for a deal—they might do plenty to stoke spending among the credit elite. Which is exactly what Groupon or LivingSocial want, since most affinity cards are hard up to take on risky credit holders.
If you’re in the high end, however, think twice before signing up if a card is released, says Papadimitriou.
“As with all co-branded cards, if you’re already a loyal customer and are spending a lot of money—say more than $2,000 to $3,000 a year, then get that branded card because it will likely be useful. But if you’re not a loyal customer or a frequent spender with that company, then don’t worry about it.”
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See Also:
- Bank Of America Is Planning To Charge You A $5 Debit Card Fee
- Your Compulsive Spending Habit Isn’t Helping The Economy–Here’s How To Stop It
- GET REAL: Being Cheap Won’t Make You A Millionaire
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An Evolutionary Step In iPad Gaming [Ipadapps]
Source: http://gizmodo.com/5582559/osmos-for-ipad-ambient-gaming-tailor+made-for-the-tablet
When the iPad was unveiled and I started to imagine the types of games a 9″ touch screen might engender, I envisioned gorgeous, intuitive and, above all, immersive experiences. Osmos for iPad is one of the best I’ve found yet.
The game, which is adapted from a well-regarded PC version and costs $5 in the App Store, puts you in control of a tiny blue organism, a mote, which you direct around the screen, growing in size as you absorb the smaller blobs around you. Of course, all sorts of challenges, including bigger motes trying to absorb you, complicate that mission.
But what’s really special about Osmos is the experience of controlling that game play. Tapping behind your mote scoots him around the screen, predictably, but at any time you can pinch to zoom in or out, allowing you to navigate a tight passage or survey the level at a distance. Additionally, you can swipe with one finger to alter time—drag left and all the motes slow to a crawl, drag right and they shoot around like bouncy balls. Different speeds and levels of zoom have situations in which they’re uniquely useful, and these elegant controls are the perfect complement to the game’s polished visuals.
Osmos teaches you these gestures in early levels, but after that there’s little instruction. You’re given a basic goal and left to your own devices to go about achieving it. Depending on your style, the game play can be rambunctious or meditative, and often it’s both in the course of one level.
There’s not a huge variation in the game play, admittedly, and it’s so engrossing that I imagine most players will zip through the Odyssey track pretty quickly (there’s an arcade mode that lets you play levels one at a time, too). But in some ways this simplicity is the game’s biggest asset, because it allows for a remarkable cohesiveness between all of its elements, from game play and visual style down to the soundtrack and menus. It’s not only a “the whole is greater than the sum of its parts” type thing; here, the whole is so dazzlingly packaged that you don’t really think of the “parts” as parts at all.
For me, Osmos on the iPad is an experience first and a game second, and it uses the iPad to achieve game play that would be impossible—or, at least, not nearly as compelling—on any other platform. At its best, the iPad isn’t just an app machine or a gaming device but a portal into some other environment all together, and I hope that developers will follow Osmos’ lead and strive not just to adapt familiar gaming experiences to the tablet but to create new ones for it entirely. [iTunes]
Twitter gains mass awareness but usage remains light
AWARENESS
2010 – 87% awareness
2009 – 24% awareness
2008 – 5% awareness
USAGE
2010
- 1,500 million pageviews per month (71 pageviews per month avg)
- 162 million visits per month (8 visits per month avg)
- 21 million unique visitors per month
Arbitron Figures
2010 – 7% active users (use at least once per month)
2009 – 2% active users
Source: http://www.digidaydaily.com/stories/digital-content-today-arbitron-posts-twitter-numbers
Digital Content Today: Arbitron Posts Twitter Numbers
Media usage tracking company is reporting some surprising numbers on Twitter usage. According to a report in RadioInk, a webinar fromArbitron/Edison Research revealed that 87% of Americans are now aware of Twitter, up from 24% in 2009 and just 5% when the question was first asked, in 2008. But in looking at how many Americans are active users of Twitter — defined as using the service at least once a month — that figure came in at 7%, or about 17 million people, up from 2% in 2009.
Those are huge numbers to be sure, but less that what the blogosphere and assumed ubiquity of Twitter actually seems to be. Edison VP/Strategy & Marketing Tom Webster said awareness of Twitter has soared over a very short period. Webster compared Twitter usage to that of Facebook, the “10-ton gorilla” of social networking, with about six times as many users as Twitter although awareness of the services is roughly equal, and said, “Given that awareness per se is not a constraint, I think the smartest thing you can say about this particular graph is that Twitter has yet to articulate its value to mainstream Americans.”
Arbiron/Edson says that 18% of active Twitter users access the service several times a day and 15 % report they use it at least once a day, while 22% say they’re on Twitter at least once a month. But more than half — 53% — of active Twitter users don’t post tweets themselves and are instead, Webster said, “driven to go there as consumers of broadcast content.”
Other data:
• About 51 % of active Twitter users are white, 24% are African American — about twice the percentage of African Americans in the general population. The study speculated that African Americans may use Twitter more “conversationally” than other users.
• About 19% saying they’re “among the first” to buy or try new products, compared to 10 % of the population as a whole. 25% say they buy or try products before others, but not first.
• They’re also inclined to access the Internet from several locations, and 63% access social networking from a mobile phone, compared to 35 % of all social-network users. And for Twitter users, Webster said, SMS is “pretty much like oxygen”: 92% use SMS, and 73% text multiple times a day.
• About 42% of monthly Twitter users say they use the service to learn about products and services, and 41% use it to post their own opinions about products, while 31 % seek others’ opinions.
Active Twitter users report spending four hours a day online, compared to about two hours for the general population. But, Webster noted, “the other media here aren’t proportionately lower.” Twitterers spend two hours, 41 minutes a day with radio, compared to two hours, five minutes for the general population, and they spend three hours, 22 minutes with TV, compared to three hours, 25 minutes.
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