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American Express cardholders can now buy goods by tweeting special hashtags

Source: http://www.engadget.com/2013/02/12/american-express-sync-twitter-buy-products/

amex American Express cardholders can now buy goods by tweeting special hashtags

If driving to a store and waving your phone by a terminal puts too much sweat on your brow, American Express has launched a new way to part with your money in exchange for physical goods that’s even more effortless. Since last year, Amex Sync has let American Express cardholders earn discounts in return for posting tweets including hashtags about certain products, and now it’s letting them buy things just by tweeting special hashtags. After signing up for the service, users can send out a tweet with a hashtag such as #BuyAmexGiftCard25, reply to the @AmexSync account to confirm their purchase and wait for the package to arrive via free 2-day shipping. As of now, the outfit is offering a $25 American Express gift card for $15, but will being offering up new products, ranging from a Kindle Fire HD to an Xbox 360, with sweetened prices starting February 13 at noon EST. Not a Twitter user? According to AllThingsD, Leslie Berland, Amex’s SVP of digital partnerships and development, says the solution will head to the likes of Facebook and other platforms at some point as well.

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Via: The Verge, AllThingsD

Source: American Express (1), (2)

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Tuesday, February 12th, 2013 news No Comments

Amazon Just Made Its Own Currency, Amazon Coins

Source: http://gizmodo.com/5981745/amazon-just-made-its-own-currency-amazon-coins

medium Amazon Just Made Its Own Currency, Amazon CoinsAmazon’s got a new way to buy stuff for anyone who has a Kindle Fire. Amazon Coins are a virtual currency that will come out in May, and work for all app and in-app purchases on the Kindle Fire.

The Coins will function exactly the same as real money, and developers will still get their standard cut. Amazon thinks it will help drive more business, and that makes some sense. Especially with apps and games for kids, it seems like a nice addition where you can maybe set up a Coins purse without allowing access to another payment method. And since Amazon will obviously never stop accepting real money—unlike virtual currency-only merchants like Xbox Live—you don’t have quite the locked-in headache here, either. [Amazon]

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Tuesday, February 5th, 2013 news No Comments

The Cost Of Supporting Nokia

Source: https://intelligence.businessinsider.com/welcome

Microsoft is paying Nokia a steep price to push Windows Phone 8.

This chart shows trailing 4 quarter profits for Microsoft’s Entertainment & Devices group, which includes smartphones and the Xbox. (Using T4 smooths the profit spikes that happen every holiday season, which is the second quarter of Microsoft’s fiscal year.)

After years of losses, the E&D group was consistently in the black. In the 2010 holiday season (Q2’11) Microsoft introduced Kinect, driving profits even higher.

But a year later, Microsoft began paying Nokia $250 million every quarter for carrying Windows Phone 8. In exchange, Nokia pays Microsoft a license fee (estimated at under $20) for every Windows Phone it sells. (The arrangement between the two has other elements as well, like technology sharing.)

Unfortunately, Nokia’s flagship Windows Phone, the Lumia 900, is selling poorly. So poorly, in fact, that the company just cut its price in half.

So Nokia helped send the E&D back into the red — it’s lost more than $200 million in each of the last two quarters. If Windows Phone sales don’t pick up, E&D will turn into a consistent money loser again.

microsoft trailing 4 ed pl The Cost Of Supporting Nokia

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Friday, July 20th, 2012 news No Comments

Nielsen report finds 56 percent of US households have a modern game console, total gaming time up seven percent

Source: http://www.engadget.com/2012/03/09/nielsen-report-finds-56-percent-of-us-households-have-a-modern-g/

nielsen gaming report Nielsen report finds 56 percent of US households have a modern game console, total gaming time up seven percent
Nielsen is out with its annual survey of video game use in the US today, and it’s found that gaming continues to be on the rise across the board. That includes a seven percent increase in total gaming time compared to the previous year (apparently due largely to increases in mobile and tablet gaming), and an increase in modern console ownership from 50 percent of households to 56 percent; that includes so-called 7th generation consoles like the Wii, Xbox 360 and PlayStation 3. It also found the number of cross-platform gamers be on the upswing, with 24 percent responding that they play on two or more of a console, PC, tablet or mobile device (compared to 17 percent previously) Looking at mobile gaming, specifically, Nieslen found that while iOS gaming tended to be distributed fairly evenly across all age groups, Android gaming proved to be far more popular among those aged 25-34 than any other group.

A few other tidbits: 65 percent of consoles are located in the living room, online shopping for games is up while other channels continue to decline, and streaming video continues to be a growing secondary use for game consoles (particularly on the Wii, where it accounts for 33 percent of console usage, compared to roughly 15 percent on both the Xbox 360 and PS3).

Nielsen report finds 56 percent of US households have a modern game console, total gaming time up seven percent originally appeared on Engadget on Fri, 09 Mar 2012 14:40:00 EDT. Please see our term! s for us e of feeds.

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Saturday, March 10th, 2012 news No Comments

Gamers spending more time streaming video to their consoles, Nielsen finds

Source: http://www.engadget.com/2011/12/16/gamers-spending-more-time-streaming-video-to-their-consoles-nie/

nlsen Gamers spending more time streaming video to their consoles, Nielsen finds
Nielsen, the purveyor of all things statistical and demographic, published a new study this week on game console usage within the US. According to the report, released on Wednesday, gamers this year spent notably more time streaming video to their consoles than they did in 2010, due in large part to the growing availability of services like Netflix, Hulu, MLB Network and ESPN3. Xbox 360 users spent 14 percent of their console time streaming video this year (compared with ten percent last year), PlayStation 3 owners devoted 15 percent (nine percent in 2010), and Nintendo Wii users spent a whopping 33 percent — a 13 percent increase over last year’s study. Each console, moreover, seems to appeal to different functions. Xbox 360 users, for example, devoted 34 percent of their time to online gaming, Wii owners spent 55 percent of their console time on offline gaming, and the PS3 was the device of choice for DVD and Blu-Ray viewing, comprising 22 percent of usage. Overall, Nielsen found that usage increased by seven percent over the last year across all three platforms, which suggests that streaming may be keeping us glued to our consoles for even longer. Read more at the source link below.

Gamers spending more time streaming video to their consoles, Nielsen finds originally appeared on Engadget on Fri, 16 Dec 2011 06:33:00 EDT. Please see our terms for use of feeds.

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Friday, December 16th, 2011 news No Comments

Microsoft Already Won The Battle For The Living Room When Nobody Was Looking (MSFT)

Source: http://www.businessinsider.com/microsoft-is-smashing-everybody-in-the-battle-for-the-living-room-2011-12


kinect 2 Microsoft Already Won The Battle For The Living Room When Nobody Was Looking (MSFT)

Two bits of news came out yesterday that illustrate how far ahead Microsoft is in the battle for the living room.

First, Microsoft announced it had sold 1.7 million Xboxes in November. That includes 1 million in the week of Thanksgiving.

More quietly, an analyst firm called Strategy Analytics released a report on “connected TV players,” like Apple TV, Boxee, and the Google TV devices from Sony and Logitech.

The firm says that sales of those devices will reach 12 million in 2011, with Apple TV shipping 4 million.

In other words, Microsoft sold more Xboxes in a single week than Apple sells in an average quarter. And Apple is the market leader in that “connected TV players” space. At least when you ignore game consoles.

This isn’t to pick on Apple. It’s simply to point out that Microsoft’s “Trojan horse” strategy with the Xbox has worked amazingly well.

And this was absolutely part of Microsoft’s strategy from the beginning — way back in 2005 before the Xbox 360 launched, Microsoft executives were talking about trying to expand the market beyond hardcore video gamers and turn it into a more general-purpose entertainment device. But Microsoft always knew it had to make a top-notch game console first to get the installed base, then add entertainment features over time.

It’s been doing that, quietly, for more than five years now and has sold almost 60 million Xboxes in the process. With the addition of a whole bunch of TV and other video content last week, the strategy has finally reached full fruition.

Apple, Google, and other connected TV companies could still have a chance if they team up with TV makers so the software is built into your new television set. But any company who hopes to compete with the Xbox by selling an add-on box that DOESN’T play games is in a deep state of denial.

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 Microsoft Already Won The Battle For The Living Room When Nobody Was Looking (MSFT) Microsoft Already Won The Battle For The Living Room When Nobody Was Looking (MSFT)


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Monday, December 12th, 2011 news No Comments

Microsoft Xbox No Longer A Money Pit, Now Making A Billion Annually (MSFT)

Source: http://www.businessinsider.com/chart-microsoft-entertainment-and-gaming-2011-1

 Microsoft Xbox No Longer A Money Pit, Now Making A Billion Annually (MSFT)
 Microsoft Xbox No Longer A Money Pit, Now Making A Billion Annually (MSFT)  Microsoft Xbox No Longer A Money Pit, Now Making A Billion Annually (MSFT)

While Microsoft‘s online division remains a money pit, the gaming division is starting to make a lot of money for Microsoft. Last night the company reported $679 million in operating income giving it a trailing-four-quarter profit just over $1 billion.

Considering the company lost money for years on the Xbox (we’re only showing part of the money burn), this is great news for shareholders, and it provides a sliver of a reason for optimism about the online division. Maybe it too will get turned around some day.

chart of the day microsoft xbox Microsoft Xbox No Longer A Money Pit, Now Making A Billion Annually (MSFT)

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Sunday, January 30th, 2011 news No Comments

Microsoft Is Still Huge

Source: http://gizmodo.com/5573995/microsoft-would-like-to-remind-you-that-theyre-still-quite-ginormous

Sure, Microsoft may have given away its lead and legacy in mobile and probably jumped into too many hyper-competitive sectors, but they still have the widest reach in technology. And they’re still pretty damn successful.

In recent years, Microsoft may be a step or two behind, but they’re relevant in nearly every sector. And with Office 2010, a new Xbox 360, Kinect, and perhaps most importantly, Windows Phone 7, all receiving substantial upgrades this year, 2010 is shaping up to be absolutely huge for them. And that’s coming off a 2009 where Windows 7, Bing and the Zune HD were introduced. We’re just so used to Microsoft being around that we sort of take them for granted for all the good that they do.

So Microsoft revealed some numbers to serve as a reminder:

• 150 million Windows 7 licenses sold

• 7.1 million projected iPad sales in 2010
• 58 million projected netbook sales in 2010
• 355 million projected PC sales in 2010

• less than 10% of US netbooks ran Windows in 2008
• 96% of US netbooks ran Windows in 2009

• 16 million subscribers to the largest 25 US daily newspapers
• 14 million Netflix subscribers
• 23 million Xbox live subscribers

• 173 million Gmail users
• 284 million Yahoo Mail users
• 360 million Windows Live Hotmail users

• $5.7 billion Apple net income for fiscal year ending in Sept 2009
• $6.5 billion Google net income for fiscal year ending in Dec 2009
• $14.5 billion Microsoft net income for fiscal year ending in June 2009

Yes, they’re patting themselves on the back a bit but the numbers are just staggering. If you’ve forgotten, now you know: Microsoft will always be a very, very big deal. [Official Microsoft Blog via Bits]

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Sunday, June 27th, 2010 news No Comments

Homemade 16TB NAS dwarfs the competition with insane build quality (video)

Source: http://www.engadget.com/2010/05/07/homemade-16tb-nas-dwarfs-the-competition-with-insane-build-quali/

5 6 10 blackdwarf1sharp Homemade 16TB NAS dwarfs the competition with insane build quality (video)

From the man that brought you the OS Xbox Pro and the Cinematograph HD comes… a cockpit canopy filled with hard drives? Not quite. Meet the Black Dwarf, a custom network-attached-storage device from the mind of video editor Will Urbina, packing 16TB of RAID 5 magnetic media and a 1.66GHz Atom N270 CPU into a completely hand-built Lexan, aluminum and steel enclosure. Urbina says the Dwarf writes at 88MB per second and reads at a fantastic 266MB per second, making the shuttlecraft-shaped 12.7TB array nearly as speedy as an SSD but with massive capacity and some redundancy to boot. As usual, the DIY guru shot a professional time-lapse video of his entire build process, and this one’s not to be missed — it showcases some pretty spiffy camerawork as well as the man’s welding skills. See sparks fly after the break.

Continue reading Homemade 16TB NAS dwarfs the competition with insane build quality (video)

Homemade 16TB NAS dwarfs the competition with insane build quality (video) originally appeared on Engadget on Fri, 07 May 2010 04:59:00 EST. Please see our terms for use of feeds.

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Friday, May 7th, 2010 news No Comments

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